
Haucraft Server Rules
General Rules
No griefing: Respect builds, terrain, and player creations. No stealing: Unless explicitly allowed by RP.
No cheating: X-ray, duping, hacked clients, or unfair exploits are strictly prohibited. This includes any alteration or addition to your installed modpack. You will be punished if you join with a non-whitelisted mod/shaderpack. Use the shaders provided or use the vanilla look of Minecraft.
No harassment: Keep interactions respectful—RP conflict is fine, but OOC toxicity isn’t.
No spam or excessive caps: Keep chat readable and immersive.
Building Rules
No Faction like builds: This means large boxes, obsidian domes and boxes, bases encamped in lava. Generally anything that looks like an eye-sore or from a pvp faction video in 2014. Don’t build it. NOTHING UGLY.
Build and try to match the times: Do your best to make bases match the medieval vibe presented. Build walls, create strongholds and great halls, make it pretty!
No cobble towers or dirt pillars: No pillars that serve no purpose other than to terrain grief and make areas look ugly
No terrain griefing: Randomly breaking blocks, leaving lava in random places, anything meant to lessen the environment that doesn’t have a survival/roleplay intention is not allowed.
Builds must be grounded: No floating bases of any kind. They must be connected to the ground level, underground, or on floating islands.
No excessive claiming: Don’t claim large areas you don’t actively use or develop.
Don’t encircle other player claims with your own claims
Ass cheek to ass cheek, encircling another player's claim is not allowed.
Do not intentionally trap players inside of claims:
If a player is uninvited in your claim, you are able to kill them and they cannot defend themselves. Do not make contraptions with this intention in mind, since grave-robbing is disabled.
PVP Rules
No KOS: Killing on sight and random deathmatch is strictly prohibited.
No killing without reason within RP
Killing others serves no reason other than for RP. Once a player dies, a gravestone drops that they then have a limited amount of time to retrieve it. Unless stated otherwise, grave robbing will not be enabled.
Converse with others, build tension, you need to explain to a staff member why you killed another player, have a valid reason. (should you be reported)
Traps must be in wilderness and not a claim: Traps must not be inside player claims. They must be within reason and visually understandable. Remember; grave-robbing is disabled.
No spawn camping: Avoid repeatedly killing players near bases or their respawn point. This includes spawn.
No combat logging: Logging out mid-fight to avoid death or RP consequences is not allowed.
Roleplay Rules
No IRL Hate
RP that mimics real-world oppression—like race-based slavery, religious conquest, or colonial domination—is strictly forbidden. Haucraft is a place for fantasy, not reenactments of real-world trauma. These themes are still allowed, but within the context of the fantasy world of Haucraft.
Character Change/Death:
If you wish to change your character, inform staff. This would be considered the death of your character which would be announced globally. This can follow a RP event should you wish.
Don’t Break the Scene
If someone’s mid-RP, don’t interrupt with unrelated chatter or mechanics. Wait, join, or vibe quietly.
Do your best not to metagame
Do your best to not use out-side information to make roleplay decisions.
Global Chat & /shout
Global chat is strictly for out-of-character talk. All major roleplay must take place in local voice and text chat.
If you want to share your base location, do your best to meet someone somewhere and lead them there. If you’re going to publicly share your base location as an invitation, post it in the Discord channel, not global chat.
Base Raiding & Land Disputes
Haucraft does not allow traditional base raiding or griefing. There is no mechanic for random destruction or looting of player homes. Instead, land disputes and stronghold conquests are resolved through roleplay and staff-managed war events.
If tensions rise between factions and swords are drawn, both sides may agree to declare war. This process is overseen by staff and includes a wager system—groups can stake anything from rare minerals and redstone tech to in-character assets like a faction’s cook, a prized builder, or even “that one dude who only mines.”
War Rules & Outcomes
Wagers have no limit: Entire bases, rare minerals, and RP-driven roles can be put on the line.
Victory is determined by battle: After a set number of deaths per side, staff will declare a winner.
The losing faction has 24 hours (real time) to vacate their base and remove personal belongings, should a base be a waged item. Building blocks of a lost fortress are not considered personal items.
Self-destruction or griefing before transfer is strictly prohibited and will result in punishment.
Victors may choose to preserve or destroy the conquered base—it’s their right by conquest.
This system allows for meaningful conflict and territorial shifts without the chaos of random PvP raids. It protects player progression while still enabling dramatic, lore-rich wars and power struggles.
Leadership & Responsibility
Faction leaders and claim owners have final authority on declaring war and wagering shared bases.
If your leader is marching toward death, you’re free to flee, defect, or die alongside them.
Two groups must agree for any of this to take place. We suggest you do, because it’s fun!